Five Nights At Freddy's

Author: Kak Brus

Five Nights at Freddy's is a media franchise based around an indie video game series created, designed, developed, and published by Scott Cawthon for Microsoft Windows, iOS, and Android.

Five Nights at Freddy's 2 provides different tools to work with. Protective doors are not present in the office, and the player must instead defend themselves with an empty Freddy Fazbear head, which fools most animatronics. The power usage is also removed, instead being replaced with a limited flashlight, which is used to ward off one animatronic. Lights may also be used to brighten darker areas of the pizzeria. The game introduces the music box, which must be kept wound to prevent an attack from a certain animatronic. 8-bit minigames make their inauguration, in which the player can interact with randomly after death.

Five Nights at Freddy's 3 replaces these tools with a monitor panel, where the player must keep certain systems from malfunctioning, so as not to hinder the player's ability to successfully complete the night. These malfunctions can be triggered randomly, or by hallucinations of past iterations of the animatronics. The ability to seal vents is also added, and must be used to prevent the sole tangible animatronic from entering the office. The player can also use an audio-based function as a means of defense, which triggers a childlike voice to play, luring the animatronic away from the player's office.[18] The 8-bit minigames return, and are activated via completing certain side-tasks, such as clicking on a poster or inputting a code into the wall. If the player fully completes all minigames, they unlock a secret ending.

Five Nights at Freddy's 4 reintroduces removed tools, specifically the doors and flashlight, albeit with slightly altered usage. The doors can only be closed when the player is next to them, and will re-open if the player moves away. However, if the player shuts the doors too early, the animatronics will jump scare the player when the door is opened. The flashlight can no-longer run out, but only alerts player to the presence of animatronics as opposed to warding them away, excluding the miniature Freddies that appear on the bed. If the player flashes the flashlight while an animatronic is in the doorway, the player will be jumpscared. There is one new mechanic, where the player must listen for breathing audio. This can determine whether to use the flashlight or close the door.

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