E-Learning |How will E-learning work |LN-TECHINFO

Author: Tara Kumawat
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The world is digital and many of the currently growing careers have something to do with coding. It doesn’t matter if you want to go into site building, game design, or any other IT field, it is essential to introduce students to coding, preferably as early as possible. We provide online classes for the students to learn the way industries work on. We also provide opportunities for the students to work on Live projects in the field of Python, Web Development, Mobile App Development, and Digital Marketing.

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E-Learning Courses :

  1. Web Development

  2. Digital Marketing

  3. Application Development

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1. Web Development :

Learn designing and developing responsive and functional websites and website applications using a variety of programming languages and web technologies.

2. Digital Marketing :

Learn digital marketing, Email marketing, pay-per-click advertising, social media marketing, and blogging which help you to improve your skills.

3. Application Development :

Learn Application development environments, also known as application development systems and integrated development environments (IDEs), using today’s latest and third-generation programming languages.

Asynchronous E-Learning vs. Synchronous E-Learning

Asynchronous e-learning is self paced; the learners are taking the course on their own, usually on a laptop. Asynchronous e-learning programs may include pre-recorded lecture content and video, visuals, and/or text, knowledge quizzes, simulations, games, and other interactive elements.

Synchronous e-learning, more commonly referred to as live-online training, online learning, synchronous online training, or virtual classroom training, is instructor-led and taken at the same time as other learners – everyone just happens to be geographically dispersed. This training typically uses a web-conferencing or virtual classroom platform (such as Adobe Connect or GoToTraining) that offers features such as slide or screen sharing, as well as interaction tools such as chat, polling, and screen annotation.

Good pedagogical practice has a theory of learning at its core. However, no single best-practice e-learning standard has emerged. This may be unlikely given the range of learning and teaching styles, the potential ways technology can be implemented and the ways in which educational technologyitself is changing. Various pedagogical approaches or learning theories may be considered in designing and interacting with e-learning programs.

Salmon developed a five-stage model of e-learning and e-moderating that for some time has had a major influence where online courses and online discussion forums have been used. In her five-stage model, individual access and the ability of students to use the technology are the first steps to involvement and achievement. The second step involves students creating an identity online and finding others with whom to interact; online socialisation is a critical element of the e-learning process in this model. In step 3 students are giving and sharing information relevant to the course to each other. Collaborative interaction amongst students is central to step 4. The fifth step in Salmon’s model involves students looking for benefits from the system and using resources from outside of it to deepen their learning. Throughout all of this, the tutor/teacher/lecturer fulfils the role of moderator or e-moderator, acting as a facilitator of student learning.

Some criticism is now beginning to emerge. Her model does not easily transfer to other contexts (she developed it with experience from an Open University distance learning course). It ignores the variety of learning approaches that are possible within computer mediated communication (CMC) and the range of learning theories that are available (Moule 2007).

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