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Interactive Video Wall Market Opportunities, Business Strategy and Growth Factors till 2023

Author: Akash Sangshetti
by Akash Sangshetti
Posted: May 04, 2018

Market Scenario:

The interactive video wall is a visual display that is made up of attaching multiple screen together to form a single large display. This screen could be computer, video projectors, or television attached in 2x2, 3x3, 4x4 frame, and among others. The interactive video walls has the advantages over a single large display, it is available in curved, 3D, and non-rectangular models. The advantage of using interactive video wall is exploration of big data, research content, security operations centers and others has prompted the demand of this market. The leading providers are offering ultra-narrow bezels with advanced color management, high definition picture quality, virtually seamless displays and others which are rising the demand of this market.

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The study indicates that the interactive video wall market is driven by the factors which includes multiple video screen, higher-resolution image on a single display, high-definition digital display, high-performance touchscreen interactivity, and high impact data visualization, with up to 8k source content sharing in real time, multi-touch interactivity and among others. It also offers touch screen engagement as well as gesture controlled engagement. Whereas, the emerging trend are indoor direct view LED, direct view OLED, laser phosphor display and others has boosted the growth of this market.

The global Interactive Video Wall Market is expected to reach approximately at USD 17,647 Million by 2023 with growing ~15 % CAGR during forecast period 2017-2023.

Key Players

The prominent players in the global interactive video wall market are – Samsung Electronics Co. Ltd. (South Korea), Sony Corporation (Japan), Navori SA (Switzerland), NEC Display Solutions (U.S.), Omnivex Corporation (Canada), Panasonic Corporation (Japan), Adflow Networks (Canada), AU Optronics Corp (Taiwan), Philips N.V. (The Netherlands), and LG Display Co. Ltd. (South Korea), among others.

Segments:

The global interactive video wall market has been segmented on the basis of types, display units, frame size, deployment type, organization type, end-users and region.

Global Interactive Video Wall system Market by Types:

  • Custom Layout
  • Landscape & Portrait
  • 3D Installation
  • Others

Global Interactive Video Wall system Market by Display Units:

  • LCD
  • LED
  • LPD
  • Others

Global Interactive Video Wall system Market by Frame Size:

  • 2x2
  • 3x3
  • 4x4
  • Others

Global Interactive Video Wall system Market by Deployment Type:

  • Touch Based
  • Touch less
  • Multi Touch
  • Others

Global Interactive Video Wall system Market by Organization Type:

  • Small & Medium Scale Enterprise
  • Large Scale Enterprise

Global Interactive Video Wall system Market by End-users:

  • Retail
  • IT and telecommunications
  • Government & Defense
  • Media and entertainment
  • Others

Global Interactive Video Wall system Market by Regions:

  • North America
  • Europe
  • APAC
  • Rest of the World

Regional Analysis:

The regional analysis of interactive video wall market is being studied for region such as Asia pacific, North America, Europe and Rest of the World. North America is one of the leading region across the world in terms of largest market share in interactive video wall market. In North America region, the multi touch as well as gesture controlled engagement is boosting the demand of this market. While, Europe is expected to grow in the forecast years as the major players such as Navori SA (Switzerland), Philips N.V. (The Netherlands), and others are expanding their business to provide solution and service to the customers. APAC region is expected to reach the highest CAGR in the forthcoming years.

Study Objectives of Global Interactive Video Wall System Market:

  • To provide detailed analysis of the market structure along with forecast of the various segments and sub-segments of the Interactive Video Wall
  • To provide insights about factors affecting the market growth.
  • To analyze the Interactive Video Wall system market based porter’s five force analysis etc.
  • To provide historical and forecast revenue of the market segments and sub-segments with respect to four main geographies and their countries- North America, Europe, Asia, and Rest of the World (ROW).
  • To provide country level analysis of the market with respect to the current market Frame Size and future prospective.
  • To provide country level analysis of the market for segment on the basis of basis of types, display units, frame size, deployment type, organization type, end-users and region.
  • To provide strategic profiling of key players in the market, comprehensively analyzing their core competencies, and drawing a competitive landscape for the market.
  • To track and analyze competitive developments such as joint ventures, strategic alliances, mergers and acquisitions, new Types developments, and research and developments in the Interactive Video Wall

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Intended Audience

  • Raw material providers
  • Interactive Video Wall developers
  • Interactive Video Wall industries
  • Government bodies,
  • Technology standards organizations
  • Technology investors
  • Research institutes
  • System Integrators
  • Research/Consultancy firms

TABLE OF CONTENTS

1 MARKET INTRODUCTION

1.1 INTRODUCTION

1.2 SCOPE OF STUDY

1.2.1 RESEARCH OBJECTIVE

1.2.2 ASSUMPTIONS

1.2.3 LIMITATIONS

1.3 MARKET STRUCTURE:

1.3.1 GLOBAL INTERACTIVE VIDEO WALL MARKET : BY TYPE

1.3.2 GLOBAL INTERACTIVE VIDEO WALL MARKET : BY DISPLAY UNITS

1.3.3 GLOBAL INTERACTIVE VIDEO WALL MARKET : BY FRAME SIZE

1.3.4 GLOBAL INTERACTIVE VIDEO WALL MARKET : BY DEPLOYMENT TYPE

1.3.5 GLOBAL INTERACTIVE VIDEO WALL MARKET : BY ORGANIZATION SIZE

1.3.6 GLOBAL INTERACTIVE VIDEO WALL MARKET : BY END USER

1.3.7 GLOBAL INTERACTIVE VIDEO WALL MARKET : BY REGION

2 RESEARCH METHODOLOGY

2.1 RESEARCH TYPE

2.2 PRIMARY RESEARCH

2.3 SECONDARY RESEARCH

2.4 FORECAST MODEL

3 MARKET DYNAMICS

3.1 INTRODUCTION

3.2 MARKET DRIVERS

3.3 MARKET CHALLENGES

3.4 MARKET OPPORTUNITIES

4 EXECUTIVE SUMMARY

  1. MARKET FACTOR ANALYSIS

5.1 PORTER’S FIVE FORCES ANALYSIS

5.2 SUPPLY CHAIN ANALYSIS

Continued…

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At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

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About the Author

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Ma

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  • claritysolutions  -  4 years ago

    Very informative content. We use same for our video wall and digital signage and installation project in Dubai UAE.

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Author: Akash Sangshetti

Akash Sangshetti

Member since: Dec 15, 2017
Published articles: 937

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