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MORDHAU FAQ: Everything You Need to Know

Author: Cuber White
by Cuber White
Posted: May 03, 2019

As a beginner, it can be hard to find answers for any inquiries you might have, unless you ask on the forums and other media. This video spares you the time and effort.

Is this game just better For Honor/Chivalry/Warband etc?

For Honor is a fighting game with character based movesets and combos. Melee slasher titles like Chivalry, Mount & Blade, War of the Roses are fundamentally different in that everyone has the same move-set available. Mordhau collected all the positives about slasher games before it, like freeform fighting and free movement, which are the main aspects of these types of games, while eliminating undesirable mechanics. Also, the developers are not affiliated with Torn Banner and the game engine is Unreal Engine 4.

How do I attack/combo/feint/morph/chamber/use the alt mode (etc/kick/shoot bows/couch the lance)

Please do complete the tutorial, it teaches you the basics.

What gamemodes does Mordhau have?

There is a fundamental difference between the three flagship modes which I’m about to explain and smaller ones, and that is the presence of main modes on official servers. Mordhau ensures that player experience is balanced, so there is a soft matchmaking system in place that will actively pair mercenaries with similar skill.

Frontline is a large open gamemode which is comparable to Battlefield’s conquest. However, the capture points and objectives are linear, so you will always know where to go - simply pay attention to the HUD. It promotes many types of play - being in the front row with shields and plate armor, using a spear in the back lines, supporting with fortifications and medic bags etc.

Battle Royale is very simple in concept - you spawn in alone and defenceless, you get gear from chests and try to fight your way until the very end. Mordhau's excellent and very in-depth combat is the main backbone of this gamemode, as dueling is prevalent.

Horde is an ever-evolving co-op adventure where you defeat waves of various enemies. It, or course, gets harder over time and is overall very challenging. With each kill, you get a clientside gold amount which you can spend on ~~trinkets and baubles~~ upgrading your weapons and armor.

Besides playing those three, you may also use the server browser which could have servers with Team Deathmatch, Deathmatch and Skirmish, which is a team vs team gamemode with one life per round.

How do I block?

Pay attention to the opponent's weapon, especially the part that will hit you first, often the tip. Make sure to always face their blow or it will hit your side. Keep in mind that a chamber lasts shorter than a parry.

How many maps are in the game?

For now, 7, though multiple are in the works. Ones available at release are The Pit, Contraband, Tourney, Mountain Peak, Taiga, Camp and Grad. Litemordhautestlevel is a secret developer map.

How do I get weapons and armor?

The Armory provides you with a set of default presets. They cannot be edited, so you'd have to make a new mercenary to start customizing. The cheapest and most accessible things are weapons and starting armor which you can buy for gold, and that ties into the next question.

How does the in-game currency work? Are there microtransactions???

There are no microtransactions.

The game has a progression system. At the end of every match you are being rewarded with XP and gold.

Weapons are really cheap and easy to unlock. Cosmetics vary in price and level, with the more fancy stuff being high tier and more expensive. You can unlock them in any order, as long as you have the required level and gold. By completing the tutorial you get 2500 gold, an amount more than adequate for your first purchases.

What do I spend the starting tutorial gold on?

I recommend buying the cheapest armor possible and the weapons you like for the quickest achievement of freedom. So the cheapest head, torso, and legs to your liking, plus a weapon on top.

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Author: Cuber White

Cuber White

Member since: Apr 30, 2019
Published articles: 2

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