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Global Cloud Gaming Market Trends Analysis,Growth Strategies and Dynamic 2020-2027

Author: Seema Jadhav
by Seema Jadhav
Posted: Oct 09, 2020

Cloud Gaming is the advancements in gaming technology which allow user to stream high-end games on devices like smartphones, laptops, tablets, smart TVs, with a good internet connection. This is ideal for gamers as they have to regularly upgrade their PC hardware or console to play games. Rise in number of gaming devices and gaming audience will fuel the cloud gaming market growth during this forecast period.

Increase in proliferation of gaming devices like smart phones, smart televisions, laptops/ tablets is considered as key driving factor which is expected to boost the global cloud gaming market growth. The raise in use of these devices is envisaged to set up strong base for a lustrous future of the cloud gaming market. Furthermore, increase in number of gamers and commercialization of 5G technology will positively contribute the market growth. Also,. Continuous technological advancements will drive the market growth. For instance, in Aug 2020, Microsoft Corporation had announced company will launch new cloud gaming service (xCloud Game) on September 15 in 22 countries. This service will allow users to play Microsoft’s console Xbox games on mobile phones by using cloud technology.

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However, limited awareness regarding cloud gaming platforms is the major challenging factor which is expected to hinder the global cloud gaming market growth. Also, fluctuating internet speed in developed regions will affect the market growth.

Market Segmentation

Global Cloud Gaming Market is segmented into device such as Smartphone, Laptop/Tablet, PC, Smart TV, and Consoles, by streaming type such as File Streaming, and Video Streaming. Further, market is segmented into end user such as Business to Business (B2B), and Business to Consumers (B2C).

Also, Global Cloud Gaming Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa

Market Key Players

Various key players are discussed in this report such as Intel Corporation, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, and Alibaba

Market Taxonomy

By Device

  • Smartphone
  • Laptop/Tablet
  • PC
  • Smart TV
  • Consoles

By Streaming Type

  • File Streaming
  • Video Streaming

By End User

  • Business to Business (B2B)
  • Business to Consumers (B2C)

By Region

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Middle East & Africa

Browse Full Research Report @ https://qualiketresearch.com/reports-details/Cloud-Gaming-Market

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QualiKet Research is a leading Market Research and Competitive Intelligence partner helping leaders across the world to develop robust strategy and stay ahead for evolution by providing actionable insights about ever changing market scenario, competition and customers. QualiKet Research is dedicated to enhancing the ability of faster decision making by providing timely and scalable intelligence. We use different intelligence tools to come up with evidence that showcases the threats and opportunities which helps our clients outperform their competition.

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Author: Seema Jadhav

Seema Jadhav

Member since: Oct 06, 2020
Published articles: 9

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