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Would you like to play a RuneScape RPG game?

Author: Lowes Emily
by Lowes Emily
Posted: Jul 11, 2022

In all honesty, this is something I've been thinking about many times. Personally, I believe OSRS gold is something of an "lightning in a bottle" phenomenon. It first came out in the beginning of online gaming, when the only thing people wanted was an area where they could talk and chat with their buddies online even killing others or engaging in some virtual fishing on the side. However, this isn't the case for the current online gaming world. People are far too focused on metagaming and getting to final goals, which takes all the enjoyment from games like RuneScape. If similar games were released today, I'm sure it would crash and burn and people would crap on it for being too grindy. The quests are fantastic and are the main reason the game is fun for a large portion of players however, when it comes down to it, most people see the real meat of the game as the grind.

I'm pretty sure that the only two things keeping RuneScape alive are the sunk cost fallacy and nostalgia. If it wasn't for those two things I'm sure it would have been dead many years back. It doesn't mean you shouldn't incorporate an improvement system into your game. Experience and psychology show that it keeps players engaged and playing more. My suggestion is to find multiple, numerous methods to improve your skills in the game. The issue with RuneScape is that there is only one "best way" to learn any to be proficient, so you're doing the same process for hours upon hours. And, not only that, you're also doing exactly the same thing as everyone else and there's no innovation or exploration going on.

I think the grinding is an element of the enjoyable! RuneScape is great as it's a straightforward RPG It's a time-wasting game designed to keep players in the early internet age, with less distractions. I think this type of game may not appeal to younger players who have a habit of hopping from game to game I hope to keep enough players by the saving of stats and then playing in the future.

I'm definitely in agreement that RS has a major issue with redundancy. Doing things like mahogany tables for hours is not a fun game. My game will aim to solve that issue with an array of different ways of earning XP. This is why I'm only including a few skills. I hope that cheap RS gold with a focus on 3 to five skills with a variety of variations I'll be able to have better overall performance than 23 skills with one straight skill path.

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Author: Lowes Emily

Lowes Emily

Member since: Jun 22, 2022
Published articles: 31

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