Rahul Sisodiya
Member since: Feb 07, 2018
Published articles: 783
The growing need to enhancing operational functionalities among various vessels traffic control systems and encouraging new operations, such as automatic vessel identification and remote control, has...
In the process to enhance and safeguard maritime transport, marine environment, and sea borders, it is essential to implement advance information and communication technologies. Advance technologies...
The virtual desktop is an individual user’s interface with virtualized environment, where the virtualized desktop is stored in some remote server rather than locally. Desktop virtualization software...
Rapid advancement in technology and improvement in internet connectivity are optimizing the control of servers or remotely located devices through virtual networking. With the combination of hardware...
Virtual Networking Market in Latin America and the Middle East & Africa are expected to exhibit substantial growth at 31.51% and 32.79% CAGR respectively.Virtual networking technology control over one...
Market Research Future (MRFR)’s study indicates that the global virtual networking market is poised to mark a CAGR of 34.3% during the forecast period 2018 to 2023. The report further reveals that the...
Virtual reality gaming is a form of application which uses three-dimensional artificial environment and interact with that three-dimensional environment during a game. The artificial environments are...
Among the verticals telecommunication and IT, healthcare and pharmaceutical, aerospace and defense, and others; the utilities as well as the semiconductor vertical is expected to have larger market...
The global voltage calibrator market is expected to grow at a CAGR of 6.49% during the forecast periodThe Voltage Calibrator Market is used for basic measuring, testing; and regulation techniques for...
Companies such as 3DIcon Corporation (U.S.), LightSpace Technologies Inc. (U.S.), Voxon (U.S.), Holografika Kft. (Hungary), Zebra Imaging (U.S.), Holoxica (U.K.), are the leading providers of...
The global wearable technology market is projected to touch USD 50 billion at a 16% CAGR over the forecast period (2016-2022), reveals the latest Market Research Future (MRFR) report. Wearable...
The electronic gadgets or technology devices that can be worn on the body as an accessory or as a part of clothing are called as wearable technology gadgets. The wearable gadgets use sensors to...
The electronic gadgets or technology devices that can be worn on the body as an accessory or as a part of clothing are called as wearable technology gadgets. The wearable gadgets use sensors to...
Wearable devices are formally defined as technological devices that can be worn on user’s body. Wearable technology has been used in various industries including education, finance, gaming, music and...
The electronic gadgets or technology devices that can be worn on the body as an accessory or as a part of clothing are called as wearable technology gadgets. The wearable gadgets use sensors to...
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