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Cabal 2 Patch: Trial of Champions
Posted: Sep 16, 2015
Cabal 2 Patch 1.3: The Trial of Champions will be updated soon. In patch 1.3 including modified content, added content, ranking system, new currency: force crystals, new global skill: escape, bug fixes and patch notes.
Modified Content User Interface update for Cabal 2 Labyrinth Forest: Black Wave entries has been increased to 3 entries per day (Up from 2 entries) Effect speed of Quest Tracker has been increased Crafting System has been overhauled (see Added Content for more information) Bind status on the following items have been modified. Semiramiss equipment dropped from Sky Gardens has been converted to Bind on Equip. Unchangeable Semiramiss equipment will remain Bind on Pickup. Black Night equipment dropped from the Labyrinth Forest Black Waves scenario has been converted to Bind on Equip. Black Night Nightmare equipment will remain Bind on Pickup. Maelstrom Castle and Forgotten Desert Temple Battlefields will now be centered around time scenarios with increased rewards. Those times will be. Maelstrom Castle: 8AM / 12PM / 5PM / 9PM (Times based in Pacific Daylight Time) Forgotten Desert Temple: 9AM / 1PM / 6PM Rewards: Exp / Alz / Honor Points x 5 Ranking System for both Battlefields will be applied Added Content The Trial of Champions Arena The Trial of Champions is a brand new Arena featuring both PvP and PvE elements. Players can begin joining the Arenas at level 10 The Monster Arena is a PvE scenario where a single player will have to defeat waves of enemies in order to acquire stronger rewards. Waves will be determined by player level. Higher levels will join at higher waves. Failure to complete a wave will result in the loss of a reward. The higher a player advances, the greater the prize The Duel Arena is a 1v1 PvP scenario where players will battle each other in a new Ranked System designed to test the strengths of each player. Players can join both Arenas starting at Level 10, and will be matched up in the Duel Arena with players of equal level, up to 2 levels above or below. If both players are 40, sets will be determined by ranking level. Ranking System Players will now be able to track their rankings in a brand new system that will be in 4 separate categories: Monster Arena, Duel Arena, Maelstrom Castle and Forgotten Desert Temple Battlefields. Each ranking will be earned by how many individual points each player received during their Trial. Each Rank Category will be reset bi-weekly, with rewards going to each ranked player at the end of each season. Players must activate the “Get Reward” button on the bottom of the Ranking UI, where the reward will then be mailed to that player. Golden Victory Costume: Players who achieve Rank 1~3 on any of the Arena content will receive a Golden Victory Costume Box which contains the Golden Victory Costume. These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types. Helmet: Critical Accuracy 3% Suit: All Defense 3% / PvP Defense 3% Gloves: All Attack 3% / PvP Attack 3 Boots: Evasion 3% Mantle: Max HP 3% Silver Victory Costume: Players who achieve Rank 4~30 on any of the Arena content will receive a Silver Victory Costume Box which contains the Silver Victory Costume. These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types. Helmet: Critical Accuracy 1.5% Suit: All Defense 1.5% / PvP Defense 1.5% Gloves: All Attack 1.5% / PvP Attack 1.5% Boots: Evasion 1.5% Mantle: Max HP 1.5% Seasons will be reset bi-weekly with the Player Rank New Currency: Force Crystals Force Crystals will be the main reward for players during their Trials, and can be earned from the following locations: Ranked system at the end of each season, prizes during the Monster Arena and Duel Arena, and crafted by players from Force Crystal Pieces. Force Crystal Pieces will also be awarded to players from the Monster Arena and converted to Force Crystals through the crafting system. Force Crystals will be a powerful aid in upgrading equipment from players, as well as be used in acquiring more crafting slots for all professions, and allowing for faster processing time in receiving raw materials from your chosen Union. New Global Skill: Escape A new global skill "Escape" will be available to all players upon character creation. This skill will move the player 5 meters away from the original location, allow players more flexibility in combat, and will make the player untargetable during combat for 0.7 seconds. Bug Fixes Fixed an issue where the Item Shop would not properly load for some players. Patch Notes
An increased level cap, along with new dungeons, abysmos and challenges worthy of the strongest mercenary within Ektensia
An improved optimized game client. This is an ongoing process, but expect smoother frame rates patched throughout the updates as our fixes become more prominent
Clearer and effective methods that will aid in any spam and bot related issues
Less bots improve the fairness of the game, also help players avoid unnecessary harassment in the global chat. More dungeons increase the playability of the game. These are good things for the players, at the same time increase the game sticky.
All this patch contains contents are a hint at what's coming to Cabal 2 in the future.
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