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Global Console Games Market Demand Analysis and Growth 2022
Posted: Aug 26, 2019
The console games market consists of sales of console games. The console games market is segmented into digital, online/micro-transaction and physical console games. The console games market is a segment of the information technology market. The report will answer questions such as where the largest and fastest growing market is, how the market relates to the overall economy, demography and other similar markets, and what forces will shape the market going forward.
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The major driving force for the console games market is the rapid increase in the number of active gamers across the world. In 2017, there were 2.21 billion gamers worldwide and the number is expected to reach 2.73 billion by 2021. According to Nielsen, 64% of the general population in the USA are gamers. Esports viewers would also significantly contribute to the growth of console games market as it is estimated that approximately 557 million people will watch Esports by 2021.
Console video game developers are adopting to subscription-based gaming. For example, Xbox Live and PlayStation Plus provide licenses for a few games on monthly rotation basis. The first major subscription program by EA was the EA Access on Xbox One which offered discounts on EA games, a limited number of hours of pre-release play, and a vault of back catalog offerings.
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Table Of Content
- Executive Summary
- Market Characteristics
- Market Size And Growth
- Market Segmentation
- Market Regional And Country Analysis
- Asia-Pacific
- China
- India
- Japan
- Australia
- Indonesia
- South Korea
- Western Europe
- UK
- Germany
- France
- Eastern Europe
- Russia
- North America
- USA
- South America
- Brazil
- Middle East
- Africa Console Games Market
- Console Games Market Competitive Landscape And Company Profiles
- Key Mergers And Acquisitions In The Console Games Market
- Trends And Strategies
- Future Outlook and Potential Analysis
- Appendix
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