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We've come up with the announcement of Diablo Classic

Author: Lowes Emily
by Lowes Emily
Posted: Oct 10, 2022

As we approach the end of the Diablo League season as well as D2R Items 2019. we talked with Brack about his reaction the game received to Diablo: Immortal, the preservation of the identity of the studio, and his ambitions for Blizzard.

What was it like to see World of Warcraft Classic launch considering your past experience with the game and company. It must be a little strange to see the halcyon times of Diablo being brought back to life.

J. Allen Brack: Yeah. I remember that it was nearly two years ago at BlizzCon that I announced that we would be able to bring back Diablo Classic. It was something that fans had been asking for all along.

We stated that we weren't going to go through with it. But, over the beginning of 2017. we worked out how we were going to do it. The announcement at BlizzCon was honestly one of my best moments of my career. It was quite unexpected. It was really something that no one had thought that we could ever do because of the way we spoke about it.

To finally come all the way back, which was almost two years ago and to be able to witness the sheer amount of enthusiasm as well as the huge amount of enthusiasm, the vast amount of players returning as well as people who played it in the past, as well as people who have never experienced how the beginnings were really like... It's been... this phrase rings true but it's also not sufficient. It's an incredible experience and extremely gratifying to see the passion of the fans and to be able to see the community coming together as it did. But it's been an amazing job experience, definitely.

So taking one step back and looking at your progress to the position you are in now. What were your goals and what were the most important areas of focus that you identified prior to taking on this position of leadership at Blizzard?

I think the thing that was crucial--and I'm sure that's why Mike [Morhaime, co-founder and the former president of Blizzardhas decided to select me to take on this position was the fact that Blizzard is truly a developer-led business and that the technology and the game focus that we offer are available, throughout all the leadership levels, which is very important and extremely strong.

So one initial thing that I made was to bring Ray Gresko on as the chief development officer, and later also to add Allen Adham to the executive team, to increase the proportion of people that are creating games, and have recently made games much higher. It's about refocusing our core and a focus on the things that have made Blizzard's games great, which is our games. This is kind of the very, beginning of our efforts to accomplish.

Through the course of this year, we've reviewed every single project we're working on. We've examined various things that we're doing which we thought we should have more time for. We looked into various activities that we were doing that we believed we could have done less of. Then we've come up with the announcement of Diablo Classic, which has been a wonderful experience for us. Also, we were in the Diablo League's second season and getting ready to go towards the close of the year with D2R items for sale console. So, it's been a enjoyable ride here.

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Author: Lowes Emily

Lowes Emily

Member since: Jun 22, 2022
Published articles: 31

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